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ISSUE #11
"Why Clones Go 'Pop'"

Game Master: Chris
Players: Phil
PCs: Beholder
Experience Points: 1

Synopsis:
In this game, the Beholder tests his eye powers for some scientists, and he discovers why some clones go "pop" and some don't.

Details:
The Beholder shows up for his appointment to have his eye beams tested and harnessed. Much hilarity with nervous professors and at least 2 other types of clones ensues. At some point during a test where Wolfie fires his eye-beams, something goes wrong and there is an explosion. The stress causes some of the unstable clones (the Anthony clones) to "pop". Some of the "smart" clones are younger or older than the other ones, physically. Anyway when hell breaks loose, Wolfie makes one "smart" clone tell him the origin of the clones. Actually, Wolfman really only wanted to know why the Anthony clones go "pop", much to the chagrin of the defecting scientist clone who agreed to tell him everything. Basically, the 3 different kinds of clones were in an energy accident that can be re-created, letting them make as many clones as they need. The goals of the group and the organization (Evers Pharmacuticals again?) that controls them are unknown. But of course, the Beholder didn't care, he found out the Anthony clones go "pop" in situations of high stress. He then released the one scientist clone and left him to his fate.

Beholder then told his sister Andrea he got her a paid tuition to college, but she was pissed. She didnt't want to go. She left the apartment in a huff.