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ISSUE #3 "Big Bertha" Game Master: Chris Players: Joe, Lewis, Phil, Robert-S PCs: Robin, Stand-In, Beholder, Husk (respectively) Experience Points Awarded: 2 points each Synopsis: In this game, Joe role-played his origin, and the group met in town while fighting a food critic, Big Bertha, who grew to titanic size as she ate the people around her. Details: Joe plays Robin Foo, an Asian gal who works in sales at the Mall of Canada, and who is a martial arts and comic books enthusiast in her spare time. Robin went to a martial arts competition. She did well. On the way back, a mutated bird/tiger hit her car. Hunters on skimobiles were chasing it. A fight broke out between Robin and the hunters, because she wanted to protect it. Robin put up a good fight, but the hunters killed her. A spirit of nature resembling a stag (who doesn't seem benevolent at all) arrived with a pack of creatures in tow. It restored her to life for protecting the bird/tiger, and granted her strange powers. Robin discovered that she can cover herself in wooden armor (that appears different each time), that she is strong, and she has some affinity with plants. The Wolfman, who now calls himself The Beholder when using his powers, went to The Turk, a new restaurant in town. His purpose was to play a gig for their opening night. While there, he witnessed an affluent prig (The Mad Hatter) in a top-hat transform Bertha Luckett, a food critic, into a ravenous monster. The Mad Hatter did this by feeding her a cursed golden chocolate frog that made her grow with incredible hunger. Bertha grew a few stories tall by consuming innocents in the restaurant (including Wolfie's gig-booking partner, Randy). She spilled outside the restaurant and began picking "snacks" up from the street and out of cars. Robin, Husk, and Beholder confronted her. Setting the tone for his future behavior, at one point the Beholder had a difficult time deciding whether to save a baby from a car or go after his pack of smokes he had dropped. During the fight, Husk also started setting the tone for his character by collecting items from his defeated foes. As a swarm of bugs, he crawled inside the giant Bertha Luckett and ripped out one of her small ear bones (large to him at the time) and kept it as a "trophy" of sorts. It hurt her, but the real hurt was put on her by Robin and Beholder, who smashed her around with strength and eye-blasts respectively. By the end of the encounter, Bertha Luckett was rendered severely injured and she regurgitated all of her victims, several of whom died. They were the lucky ones. The survivors were left partially digested. All Lamont could do was carry innocents and injured parties to safety using his ability to run on any surface, mainly because at this point he didn't know of any offensive uses of his "Top-hat powers." Each player experimented with their powers during the game. The Beholder discovered he can see in the dark, he has telescopic vision, microscopic vision, infra-vision, ultra-vision, N-ray vision, 360 degree vision, and laser eye powers. Husk learned he can fly, walk through cracks and gaps, grow stronger (but slower) or faster (but weaker), and that he can send individual bugs a small distance to look around corners. Lamont Cranston started suspecting he could hypnotize people, but his ethics prevented him from trying. He discovered he was fairly resistant to lethal damage, although he can be knocked out easily. Lamont discovered no other powers, however. Lamont also started buying radio equipment for listening in on police bands, and he started having to make excuses for his gaming friends. He also met his new neighbor at the apartment (Lamont also has a Mansion, being filthy rich), which happens to be the Husk, but Lamont doesn't know. Finally, all the characters met at the Wolfie's techno/metal gig, and several of them exchanged numbers and e-mails. Some characters gave Wes Craven's number to Robin. Wes Craven is the wealthy patron and recent recruiter of super-heroes in Rochelle-Klamath. He was introduced in Issue #1. |